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CS2 NSE Summer

Information
Game
Counter-Strike 2
Platform
Steam
Day
Sunday
Time
19:00
Format

4/5 Weeks Swiss League
Top 4/8 Elimination
Dependant on sign-ups

Location
Standings
Summary

After signing up, make sure to fill in the Rank Submission Form

CS2 Summer League will be split into 2 stages running for a total of 7 weeks.

During summer alumni will have the opportunity to compete alongside students in a mixed team format. To participate, all players must have attended the same University. If you're an Alumni and need assistance setting up your account, simply fill out this form or get in touch with alumni@nse.gg to create your mixed team.


Stage 1 - League Stage

Throughout the league stage of the competition, pairings will be determined through the Swiss system. In the first round, teams will be paired at random, while in the following rounds, teams will be matched against those with a similar number of wins. Each team will play two Bo1 matches per week during the Swiss stage.


Stage 2 - Playoffs

The 4/8 teams with the most points in the Swiss stage will qualify for the a playoff bracket with the winners advancing to Finals.


Prize:
1st Place 5x NSE Summer Winners Hoodie
2nd Place 5x NSE Summer 24 Seasonal T-Shirt 

RULES SUMMARY

This is a summary of rules that are the most common. A list of server commands are at the bottom of this page.

  • All players must have attended the same university.
  • Mixed teams of Students and Alumni are allowed.
  • All players must be current students from the same university. 
  • Teams must have at least 5 players.
  • If teams are more than 20 minutes late they will forfeit a map.
  • Check-in deadline is 6:30pm. Teams who don't check-in will not get games for that evening.
  • Offensive player and team names are not allowed.
  • Verbal abuse is not allowed. In particular any use of racist, sexist, homophobic or any other discriminatory language will be suspended for the remainder of the season (minimum of 3 weeks, carried over to the following season).

In addition to NSE rules all players must comply with Counter-Strike 2 terms of service at all times including, but not limited to, any account sharing policies.

Players are expected to uphold the NSE Code of Conduct whilst competing in this tournament

GAME RULES

  • All games should be played on the servers provided. Complete server settings can be found in the full rules.
  • Custom player models are not allowed.
  • Coach slot is currently disabled.
  • Jump + Throw grenade binds are allowed.
  • All matches will be run using the current active duty map pool.

MAP VETO - BEST OF ONE

The Home Team (team on left) can elect to be Team A or Team B within the following process:

  • Starting with Team A, teams take turns to veto one map until only two maps remain.
  • Team B picks the map out of the two remaining maps.
  • A knife round will determine which team gets the choice of side.

MAP VETO - BEST OF THREE

The Home Team (team on left) can elect to be Team A or Team B within the following process:

  1. Team A bans 1 map
  2. Team B bans 1 map
  3. Team A picks the map for game 1 and Team B has side choice
  4. Team B picks the map for game 2 and Team A has side choice
  5. Team A bans 1 map
  6. Team B picks the third map
  7. A knife round will determine which team gets the choice of side for the third map

PAUSE RULES

  • Teams are allowed four 30 second tactical pauses per map.
    • This can be done using the !tac command.
  • Teams may pause to resolve technical issues.
    • This can be done using the !tech or !tec command.
    • If the pause goes over 10 minutes, please contact an admin.
  • Using pause during a round is forbidden (freezetime and once a round has been concluded does not count as during).

SUBSTITUTION RULES

  • Teams may add/remove players from the team between weeks.
  • Teams may play with any players listed on their roster.
    • In a bo3 match, teams may substitute players between games.
  • Players may be added to teams at any point as long as it does not cause a delay to round starting.
  • Players may not play for more than one team in a single tournament night.
  • If a team does not have a match during a round, the students on that team are not allowed to compete on a different team.
    • For example, if the first team does not have a match but the second team does, no players who would normally represent the first team are eligible to play for the second team.

 

All decisions regarding the interpretation and enforcement of these rules are at the sole discretion of the NSE Admin Team, whose decisions are final.
These rules may be amended, changed or supplemented when required by the NSE Admin Team to ensure fair play and competitive integrity.






SERVER COMMANDS

!teamname <team>

A player from each team is required to set their team name at the start of a match (during warmup / server start). You cannot progress without doing so, your team name should reflect your team name on NSE.

!map <de_mapname>

Vote Required [!yes or !no]

Changes the map to the inputted selection, initiates a vote where all players on the server are required to input either !yes or !no to agree on the map change.

!knife

Vote Required [!yes or !no]

Initiates a vote for a knife round, where all players on the server are required to input either !yes or !no to agree to start a knife round. Knife rounds have the following logic:

Full CT elimination = T wins. Full T elimination = CT wins

Team with more players wins on round end

Teams have the same players, but team with higher total HP value wins on round end

Teams have the same player count and HP total = 50/50 result on round end

Note: If a round ends on time, the game will always report a CT win on the HUD, however the plugin will output the "correct" winner in chat, and give them the voting choice based on the above logic.

!stay or !swap

Winning team from a knife round if played gets the choice to stay or switch starting sides. Does not require a full team vote

!swapteams

Vote Required [!yes or !no]

If no knife round is needed but a side swap is required, anyone can initiate a team swap vote, where all players on the server are required to input either !yes or !no to agree

!r or !ready

Vote Required [!yes or !no]

Initiates a vote for teams to ready up and begin the match, where all players on the server are required to input either !yes or !no to agree.

Note: If a knife round has been played, the plugin considers that successful knife vote a "ready" for all players, so on conclusion of the knife round and successful !stay or !swap, the game will begin, without the need to ready up a 2nd time.

!tac

Initiates a tactical pause during the next available freeze time, which uses the in-game tracking and server config for tactical pauses. Players cannot call another !tac or a !tech vote until the completion of a previous pause.

!tech or !tec

Initiates an indefinite technical pause during the next available freeze time. Your allowance for technical pauses will be noted in tournament specific rules.

Note: A technical pause is required to be active to use the !restorelast command.

!unpause

Response required [!unpause]

Initiates a vote to end an indefinite technical pause. where one player on the opposing team is required to input either !unpause to agree.

!restorelast

Vote Required [!yes or !no]

Initiates a vote to restore the previous round if needed due to a technical issue, where all players on the server are required to input either !yes or !no to agree.

Note: A technical pause is required to be active to use the !restorelast command.

!help

Date Stage
Friday 28th June

Sign-ups close

Sunday 30th June

Week 1 Swiss

Sunday 7th July

Week 2 Swiss

Sunday 14th July

Week 3 Swiss

Sunday 21th July

Week 4 Swiss
Sunday 28th July

Playoffs Start / Week 5 Swiss (overflow)

Sunday 4th August

Playoffs

Sunday 11th August

Playoffs (overflow)

 

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