4/5 Weeks Swiss League
Top 4/8 Elimination
Dependant on sign-ups
CS2 Summer League will be split into 2 stages running for a total of 7 weeks.
During summer alumni will have the opportunity to compete alongside students in a mixed team format. To participate, all players must have attended the same University. If you're an Alumni and need assistance setting up your account, simply fill out this form or get in touch with alumni@nse.gg to create your mixed team.
Stage 1 - League Stage
Throughout the league stage of the competition, pairings will be determined through the Swiss system. In the first round, teams will be paired at random, while in the following rounds, teams will be matched against those with a similar number of wins. Each team will play two Bo1 matches per week during the Swiss stage.
Stage 2 - Playoffs
The 4/8 teams with the most points in the Swiss stage will qualify for the a playoff bracket with the winners advancing to Finals.
Prize:
1st Place 5x NSE Summer Winners Hoodie
2nd Place 5x NSE Summer 24 Seasonal T-Shirt
This is a summary of rules that are the most common. A list of server commands are at the bottom of this page.
In addition to NSE rules all players must comply with Counter-Strike 2 terms of service at all times including, but not limited to, any account sharing policies.
Players are expected to uphold the NSE Code of Conduct whilst competing in this tournament
GAME RULES
MAP VETO - BEST OF ONE
The Home Team (team on left) can elect to be Team A or Team B within the following process:
MAP VETO - BEST OF THREE
The Home Team (team on left) can elect to be Team A or Team B within the following process:
PAUSE RULES
SUBSTITUTION RULES
All decisions regarding the interpretation and enforcement of these rules are at the sole discretion of the NSE Admin Team, whose decisions are final.
These rules may be amended, changed or supplemented when required by the NSE Admin Team to ensure fair play and competitive integrity.
!teamname <team>
A player from each team is required to set their team name at the start of a match (during warmup / server start). You cannot progress without doing so, your team name should reflect your team name on NSE.
!map <de_mapname>
Vote Required [!yes or !no]
Changes the map to the inputted selection, initiates a vote where all players on the server are required to input either !yes or !no to agree on the map change.
!knife
Vote Required [!yes or !no]
Initiates a vote for a knife round, where all players on the server are required to input either !yes or !no to agree to start a knife round. Knife rounds have the following logic:
Full CT elimination = T wins. Full T elimination = CT wins
Team with more players wins on round end
Teams have the same players, but team with higher total HP value wins on round end
Teams have the same player count and HP total = 50/50 result on round end
Note: If a round ends on time, the game will always report a CT win on the HUD, however the plugin will output the "correct" winner in chat, and give them the voting choice based on the above logic.
!stay or !swap
Winning team from a knife round if played gets the choice to stay or switch starting sides. Does not require a full team vote
!swapteams
Vote Required [!yes or !no]
If no knife round is needed but a side swap is required, anyone can initiate a team swap vote, where all players on the server are required to input either !yes or !no to agree
!r or !ready
Vote Required [!yes or !no]
Initiates a vote for teams to ready up and begin the match, where all players on the server are required to input either !yes or !no to agree.
Note: If a knife round has been played, the plugin considers that successful knife vote a "ready" for all players, so on conclusion of the knife round and successful !stay or !swap, the game will begin, without the need to ready up a 2nd time.
!tac
Initiates a tactical pause during the next available freeze time, which uses the in-game tracking and server config for tactical pauses. Players cannot call another !tac or a !tech vote until the completion of a previous pause.
!tech or !tec
Initiates an indefinite technical pause during the next available freeze time. Your allowance for technical pauses will be noted in tournament specific rules.
Note: A technical pause is required to be active to use the !restorelast command.
!unpause
Response required [!unpause]
Initiates a vote to end an indefinite technical pause. where one player on the opposing team is required to input either !unpause to agree.
!restorelast
Vote Required [!yes or !no]
Initiates a vote to restore the previous round if needed due to a technical issue, where all players on the server are required to input either !yes or !no to agree.
Note: A technical pause is required to be active to use the !restorelast command.
!help
Date | Stage |
Friday 28th June |
Sign-ups close |
Sunday 30th June |
Week 1 Swiss |
Sunday 7th July |
Week 2 Swiss |
Sunday 14th July |
Week 3 Swiss |
Sunday 21th July |
Week 4 Swiss |
Sunday 28th July |
Playoffs Start / Week 5 Swiss (overflow) |
Sunday 4th August |
Playoffs |
Sunday 11th August |
Playoffs (overflow) |