Week 1-3 Qualification
Week 4-7 Playoffs and Swiss
Online via the NSE Discord
Counter-Strike 2 NSE Winter is split into 2 main stages: Stage 1 Qualification (Weeks 1-3) and Stage 2 Swiss/Playoffs (Weeks 4-7)
Stage 1
In Stage 1, teams will be initially seeded into 3 skill groups. In the first round, teams will play another team in the same skill group and in the following rounds be matched versus teams with a similar record in the tournament.
Stage 2
In Stage 2, the top 16 teams will start in the Division 1 bracket (a double elimination bracket) and everyone else will continue playing in a Swiss tournament starting with points based on their finish in Stage 1. Teams who do well in the Swiss can qualify for Division 2 or Division 3.
Click here to open the player guide
Prizes
1st - £500
2nd - £300
3rd - £200
Top 8 - BUEC Championship Pins
In addition to other prizes this tournament awards British University Esports Championship Points.
This is a summary of rules that are the most common. A list of server commands are at the bottom of this page.
In addition to NSE rules all players must comply with Counter-Strike 2 terms of service at all times including, but not limited to, any account sharing policies.
Players are expected to uphold the NSE Code of Conduct whilst competing in this tournament.
Click here to download full rule book
GAME RULES
MAP VETO - BEST OF ONE
The Home Team (team on left) can elect to be Team A or Team B within the following process:
MAP VETO - BEST OF THREE
The Home Team (team on left) can elect to be Team A or Team B within the following process:
PAUSE RULES
SUBSTITUTION RULES
All decisions regarding the interpretation and enforcement of these rules are at the sole discretion of the NSE Admin Team, whose decisions are final.
These rules may be amended, changed or supplemented when required by the NSE Admin Team to ensure fair play and competitive integrity.
!teamname <team>
A player from each team is required to set their team name at the start of a match (during warmup / server start). You cannot progress without doing so, your team name should reflect your team name on NSE.
!map <de_mapname>
Vote Required [!yes or !no]
Changes the map to the inputted selection, initiates a vote where all players on the server are required to input either !yes or !no to agree on the map change.
!knife
Vote Required [!yes or !no]
Initiates a vote for a knife round, where all players on the server are required to input either !yes or !no to agree to start a knife round. Knife rounds have the following logic:
Full CT elimination = T wins. Full T elimination = CT wins
Team with more players wins on round end
Teams have the same players, but team with higher total HP value wins on round end
Teams have the same player count and HP total = 50/50 result on round end
Note: If a round ends on time, the game will always report a CT win on the HUD, however the plugin will output the "correct" winner in chat, and give them the voting choice based on the above logic.
!stay or !swap
Winning team from a knife round if played gets the choice to stay or switch starting sides. Does not require a full team vote
!swapteams
Vote Required [!yes or !no]
If no knife round is needed but a side swap is required, anyone can initiate a team swap vote, where all players on the server are required to input either !yes or !no to agree
!r or !ready
Vote Required [!yes or !no]
Initiates a vote for teams to ready up and begin the match, where all players on the server are required to input either !yes or !no to agree.
Note: If a knife round has been played, the plugin considers that successful knife vote a "ready" for all players, so on conclusion of the knife round and successful !stay or !swap, the game will begin, without the need to ready up a 2nd time.
!tac
Initiates a tactical pause during the next available freeze time, which uses the in-game tracking and server config for tactical pauses. Players cannot call another !tac or a !tech vote until the completion of a previous pause.
!tech or !tec
Initiates an indefinite technical pause during the next available freeze time. Your allowance for technical pauses will be noted in tournament specific rules.
Note: A technical pause is required to be active to use the !restorelast command.
!unpause
Response required [!unpause]
Initiates a vote to end an indefinite technical pause. where one player on the opposing team is required to input either !unpause to agree.
!restorelast
Vote Required [!yes or !no]
Initiates a vote to restore the previous round if needed due to a technical issue, where all players on the server are required to input either !yes or !no to agree.
Note: A technical pause is required to be active to use the !restorelast command.
!help
Signups Close Friday 18th October
Dates | Tournament Stage |
Friday 18th Oct | Sign-Ups Close |
Sunday 20th Oct | Week 1 - Qualification |
Sunday 27th Oct | Week 2 - Qualification |
Sunday 3rd Nov | Week 3 - Qualification |
Sunday 10th Nov |
Week 4 - Playoff Brackets |
Sunday 17th Nov |
Week 5 - Playoff Brackets |
Sunday 24th Nov |
Week 6 - Playoff Brackets (Division 1 Extra Game at 4:30pm) |
Sunday 1st Dec |
Week 7 - Playoff Brackets (Division 1 Extra Game at 4:30pm) |
7th/8th Dec | Grand Finals |
All games, with the exception of the Grand Finals, will be played on Sunday evening and cannot be rearranged. Each week team will play 2 bo1s or 1 bo3. Games will have a normal start time of 7.15pm, however teams in the lower bracket of the Division 1 Bracket may be expected to start early (4:30pm) on the 24th November and the 1st December in order to play an extra match as required. Further information on the format can be found in the Player Guide.